package PlayerStates;

import GameFiles.StateBase;
import Gui.GameFrame;

public class FinalLoad extends StateBase {
	private static FinalLoad ref;
	private FinalLoad() {}
	public static FinalLoad getInstance(){
		if(ref == null){
			ref = new FinalLoad();
		}
		return ref;
	}
	@Override
	public boolean Draw(GameFrame gf) {
		GameFrame.getInstance().update();
		return false;
	}

	@Override
	public boolean Enter() {
		GameFrame.getInstance().update();
		return false;
	}

	@Override
	public boolean Execute() {

		return false;
	}

	@Override
	public boolean Exit() {
		//GameFrame.getInstance().getContentPane().removeAll();
		return false;
	}

}
